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AI Football Decision Live

We rate how footballers decide

On every pass we see all the options the player had and show whether he chose the best one. Stats see the outcome. We rate the decision.

By invitation · Premier League and Eredivisie 2025/26

Played · 93% Best · 85% · 4.7× value
??Blunder 42'

Chose the wrong pass

A 4.7× more valuable option was on.

Played · best · 88%
!!Brilliant decision 61'

Best option on the pitch

Only 9% of players pick this pass.

  • !!Brilliant decision
  • Best option
  • Close to best
  • Inaccuracy
  • Mistake
  • ??Blunder

Real rated pass · Premier League 2025/26 · players anonymised. Ring = an option (size: how often players pick it, colour: its value) · solid arrow = pass played · dashed = best option.

leagues live
2
leagues live
clubs
38
clubs
matches
688
matches
rated passes
400k+
rated passes
Premier League + Eredivisie, 2025/26

AI Football Decision rates the decision behind every pass

At the moment of the pass it sees every teammate the ball could have gone to, values each option and compares it with what the player actually did. Coaches spot poor decisions without hours of video; scouts see who makes the right call more often than anyone else in his position. Live today for the Premier League and Eredivisie, by invitation.

Who it is for

  • Coaching staff

    Match reviews and opposition prep without hours of video

  • Analysts

    Key moments and player profiles ready to use, instead of clipping video by hand

  • Scouts and sporting directors

    See how a player makes decisions before you sign him

  • Agencies

    Solid, measured arguments for your player in negotiations

Situation, decision and execution, rated apart

Stats see the outcome. We rate the decision.

  1. 01

    We see every option

    At the moment of the pass the model knows where every visible player was and sees every teammate the ball could have gone to.

  2. 02

    We rate each option

    For each one it estimates how likely the pass is to be completed and how much closer it would take the team to a goal.

  3. 03

    We compare it with what he did

    If there was a clearly better option and the player went elsewhere, that's a mistake, even if the pass was completed. A strong pass few players would see is a plus.

  4. 04

    We split decision from execution

    Every pass is broken into situation, decision and execution. A player can pick the wrong option and still play it accurately, or the other way round. Standard stats lump the two together.

One real pass, split in three

The pass was completed, so standard stats count it as a plus. The decision was poor: a better option was on.

  • Situation +4.04

    How good the position was when he got the ball

  • Decision -2.45

    Did he pick the best available option?

  • Execution & luck +1.00

    How accurately he carried it out

  • Total +2.58

    The pass as a whole: what outcome-based stats see

Four tools on one decision rating

Match review, the morning after

The key moments of every match, already picked out. Where players made the wrong decision and where they got it right, each with the minute and a pitch freeze-frame: rings on every option, the pass played and the best option side by side.

  • Pitch freeze-frame: every option, the pass played, the best one
  • Played vs best option, with completion odds and how often players pick it
  • Decision-quality timeline for both teams
Match review · key moment 42' ?? Blunder
Played · 93% Best · 85% · 4.7× value

Options at the moment of the pass

ValueCompletedPicked by
Best 85% 29%
69% 4%
79% 9%
Played 93% 10%
98% 25%

← → steps through every !! and ?? of the match.

Your team: decision vs execution

Who sees it, who executes it, who has work to do. A squad scatter of decision quality against execution over every player in the league, plus each player's typical mistakes and strong decisions compared with his role.

  • Decision and execution per 100 rated passes, with role percentiles
  • Typical decision mistakes vs role average
  • Key moments of the season, one click from the pitch
Decision × execution Premier League central midfielders · names hidden
Sees it and executes it Sees it, weaker execution Cautious decisions, strong execution Weaker on both Decision quality → Execution →

Opposition pack: where they break

Who to press, and where their decisions go wrong. Your next opponent's weakest decision-makers, the team's error profile against the league and a pitch-zone heatmap of their mistakes, ready for the pre-match meeting.

  • Weakest decision-makers first: the players worth pressing
  • Pressing triggers: who plays it back under pressure when a forward option is on
  • Error profile vs league and blunders from the last five matches
Opposition pack · error profile Share of their mistakes · line = league average
  • Playing safe45%
  • Wrong teammate on the same line21%
  • Didn't see the pass into the box12%
  • Short pass instead of a through ball10%
  • Backwards pass under pressure7%
  • Needless risk3%

Under pressure they pass backwards 13.9 times in 100 · league average 12.3Pressing habit · stable across the season: r 0.60

Scouting: see how he decides before you sign him

Game intelligence, measured rather than judged by eye. Any player in a covered league, compared on decision-making with everyone in the same position. Filter by league, role and minimum passes, then read the results on the chart.

  • Search by name or club
  • Filters: league, role, minimum rated passes
  • Results table plus a decision-vs-execution chart
Search by name or club League · Premier LeagueRole · Central midfieldMin. 300 rated passes
PlayerDecisionExecution
1 100 92
2 99 100
3 97 10
4 96 63
5 94 54

Percentiles among Premier League central midfielders · names hidden on this page

Judged on the decision, whatever the outcome

A good decision moves the attack towards goal. Standard stats count a safe pass back as a plus and a brave ball into the box that doesn't come off as a minus. We rate what the player chose against what was on. It runs on event data with the positions of every visible player at the moment of the pass.

  • Six error types, from playing safe to needless risk
  • Four strong-decision types, from line-breaking passes to the final ball
  • Situation · decision · execution on every pass

Six decision-error types

  • ?Playing safe when a forward option was on
  • ?Short forward pass instead of a through ball
  • ?Backwards pass under pressure
  • ?Wrong teammate on the same line
  • ?Didn't see the pass into the box or in behind
  • ?Needless risk when a safe option was on

Four strong-decision types

  • !Pass into the box or in behind
  • !Final ball near the box
  • !Line-breaking pass
  • !Forward out of pressure

Tested on matches the model had never seen

1.4×

Decision-making is a skill

Our decision rating is 1.4× more consistent from match to match than standard passing stats. Tested on matches the model had never seen.

0.92

Predicts the pass before it is played

It predicts whether a pass will be completed before it is played, scoring 0.92 out of 1, ahead of standard models that already know where the ball went.

48%

Knows who gets the ball

Among six or seven teammates it picks the actual receiver 48% of the time, against 33% for 'pass to the nearest teammate'.

D ≠ E

Two separate skills

Decision and execution barely move together, so a player's passing accuracy says little about whether he picks the right pass. We show both.

Live
Premier League · Eredivisie · 2025/26
Validated
7 European leagues · 1.6M passes
New leagues
No new development: plug in the data

Questions about AI Football Decision

Will it replace analysts?

No. The analyst gets the key moments already picked out and spends the time drawing conclusions, not clipping video.

Where does the data come from?

We license event data with the positions of every visible player at the moment of the pass from specialist providers. Later we'll add our own video tracking.

Which leagues are covered?

Live today for the Premier League and Eredivisie, season 2025/26. The method is validated in seven European leagues. Adding a league needs no new development: we plug in the data and the league appears in the product.

How do we get access?

AI Football Decision is live by invitation. Request access and we'll set you up with your league and your club.

Is anything not rated yet?

Long switches to the far flank aren't rated yet; they need full-pitch tracking. Possession-dominant teams are measured against the league norm, so their numbers read slightly lower; a benchmark against the team's own game plan is planned.

When is a player's rating reliable?

From 300 rated passes. Below that we still show his moments, but the rating is flagged as a small sample.

See your league in a new light

Request access and we'll set you up with your league, your club and your next opponent.